

In the early 1990s, internet pioneer and programmer Tom Fulp began to produce 2D stick figure animations on his Amiga computer for entertainment purposes. ( March 2022) ( Learn how and when to remove this template message) See Wikipedia's guide to writing better articles for suggestions. This Internet culture's tone or style may not reflect the encyclopedic tone used on Wikipedia. in 1934 and brought the isotype system to the United States in 1972.

Graphic designer Rudolf Modley founded Pictorial Statistics Inc. Neurath made significant use of the versatile stick figure design to represent individuals and statistics in a variety of ways. In 1925, Neurath began work on what would become the international system of typographic picture education, or isotype, a system of conveying warnings, statistics, and general information through standardized and easily understandable pictographs. He quickly established the idea that, while words and phrases could always be misunderstood, pictures had a certain unifying quality that made them a perfect fit for his project. In the early 1920s, Austrian sociologist Otto Neurath developed an interest in the concept of universal language. In Mandaean manuscripts, uthras (celestial beings) are illustrated using stick figures. Tens of thousands of years later, writing systems that use images for words or morphemes instead of letters-so-called logographies, such as Egyptian and Chinese-started simplifying people and other objects to be used as linguistic symbols. Visual representations of people, animals, and depictions of daily life can be found displayed across the walls of numerous habitation sites all over the world, such as depictions of mimis in Australia. Some of the most revealing and informative markers of early human life are cave paintings and petroglyphs, ancient depictions covering a variety of subjects left behind on stone walls. The stick figure's earliest roots are in prehistoric art. In Mandaean manuscripts, uthras (celestial beings) are illustrated using stick figures, such as in these illustrations from the Scroll of Abatur. Over a period of more than two decades, stick figure animation impacted and shaped the visual landscape of the internet. With the advent of the World Wide Web, the stick figure became a central element within an entire genre of web-based interactive entertainment known as flash animation. Its simplicity and versatility led to the stick figure being used for a variety of purposes: info graphics, signage, comics, animations, games, film storyboards, and many kinds of visual media all employ the stick figure. It transcends language, location, demographics, and can trace back its roots for almost 30,000 years. The stick figure is a universally recognizable symbol, in all likelihood one of the most well known in the world. Details such as hands, feet, and a neck may be present or absent simpler stick figures often display an ambiguous emotional expression or disproportionate limbs, however, most stick figures can be drawn with four or three fingers.

The arms, legs, torso, and abdomen are usually represented with these straight lines.

On a stick figure, the head is most often represented by a circle, which can be either a solid color or sometimes embellished with details such as eyes, a mouth, or hair. It is often drawn by children, and known for its simplistic style. Person or an animal, composed of a few lines, curves, and dots. Basic “stick figure” representation of a person, with a circle for the head and lines for the torso, arms, and legs.Ī stick figure, also known as a stick man, is a very simple drawing of a
